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  • Published on

    Playrix is looking for a Lead C++ Software Engineer (Gameplay) to drive product technical development by leading and growing the team in architecture, quality, and development culture. Candidates should have at least 3 years of experience in commercial C/C++ projects and experience managing a programming team of at least 3 people. Familiarity with modern C standards and game engines is a bonus.

  • Published on

    Meta is looking for a Software Engineer - Gameplay - Developer Frameworks Tools to reduce friction and cost for third-party developers by creating tools and frameworks that simplify building for Meta Quest and Horizon Worlds. You'll lead a team and collaborate with cross-functional partners, focusing on understanding developer needs and enhancing their effectiveness with our APIs and SDKs.

  • Published on

    Meta is looking for a Research Engineer specializing in Detailed 3D Human Pose, Shape and Expression Estimation. Responsibilities include driving the development of algorithms for human representations, collaborating with teams to build and test algorithms, and supporting the realization of research outcomes into reusable tools. This role requires a PhD in Computer Graphics or related fields and at least 5 years of relevant experience in 3D geometry processing.

  • Published on

    Inworld AI is looking for a Senior C++ Developer to work on AI related projects to bring Inworld AI technologies into games. The ideal candidate should have at least 3 years of experience working on C++ projects, with strong fundamentals in data structures, algorithms, design patterns, and object-oriented programming. Proficiency with C++ build systems like CMake is required, and familiarity with game engines such as Unreal or Unity is a plus. Salary for this position ranges between C$150,000 - C$200,000, along with bonus, equity, and benefits.

  • Published on

    Inworld AI is looking for a Senior C++ Developer to work on AI-related projects, bringing innovative technologies into games. The ideal candidate will have a background in software engineering with strong C++ skills and experience in gaming technology. This role requires a minimum of 3 years of experience in C++, with a focus on data structures and algorithms, while familiarity with game engines and multi-platform software is a plus.